As soon as the person concerned does not hold the Wiimote straight, the camera rotates, which makes precise control of the prince impossible. In the absence of a second analog stick, Ubisoft has relocated the horizontal rotation of the camera to the tilt sensor of the Wiimote by default, which means that it is hardly possible for the player (hereinafter: the person concerned) to be in a comfortable sitting position while playing. In fact, the control of the main character (hereinafter: the prince) in the Wii version turns out to be much more difficult compared to the versions of the game that were released for other platforms in 2005 under the name Prince of Persia: The Two Thrones.įor a more detailed explanation: The product is controlled on the Wii console with the help of the so-called Wii remote control and the so-called nunchuk, which results in several restrictions.ġ. In view of the final version of the title available to us, we would like to strongly doubt this statement.
We do not know whether Ubisoft really wanted to adapt the controls optimally for Nintendo’s Wii. On December 19, 2006, published a message under the heading “Prince of Persia for Wii is coming” about the development of the title Prince of Persia: Rival Swords (hereinafter: the product) with reference to the Ubisoft website, among other things with the statement: “In addition, the title should make optimal use of the Wii remote control and Nunchuk.”
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